Worksheets of “A Changemaker’s Guide to Designing for Behaviour Change”

1. CLARIFYING PROJECT FRAME & IMPACT
In this worksheet you find templates and instructions for following exercises:
- CLARIFY PROJECT-ROLES-RESOURCES
- IMPACT SOLUTION GAPS
- PROBLEM-SOLUTION TREE
- IMPACT LOGIC
- WHY? WHY? WHY?

2. SELECTING TARGET GROUP
In this worksheet you find templates and instructions for following exercises:
- OUTREACH CANVAS
- MEET THE NEEDS CANVAS
- IDENTIFY PERSONAS
- EMPATHY MAP

3. DEFINING TARGET BEHAVIOUR
In this worksheet you find templates and instructions for following exercises:
- ENGAGEMENT STORY
- INTERACTION TOUCH POINTS
- FORMULATE TARGET ACTION

4. DESIGN FOR BEHAVIOUR CHANGE - MAKE IT EASY
In this worksheet you find templates and instructions for following exercises:
- PARTS OF THE ACTIONS
- EMOTIONS
- REASON
- IDEATE
- FEASBILITY MATRIX
- PLAN AN ITERATION

4. DESIGN FOR BEHAVIOUR CHANGE - CREATE AN ACTION FUNNEL
In this worksheet you find templates and instructions for following exercises:
- CREATE AN ACTION FUNNEL – NEW PROJECT
- CREATE AN ACTION FUNNEL – EXISTING PROJECT

4. DESIGN FOR BEHAVIOUR CHANGE - CHANGE HABITS
In this worksheet you find templates and instructions for following exercises:
- FIND THE MOTIVATION
- PLAN THE HABIT
- SET UP REINFORCEMENTS
- CHANGE CYCLE

5. PLANNING AND EXPERIMENTING
In this worksheet you find templates and instructions for following exercises:
- SELECT PROMISING STRATEGY
- FIND CRITICAL PARTS OF THE STRATEGY
- MAP KNOWN & UNKNOWNS
- PLAN EXPERIMENTS

6. LEARNING
In this worksheet you find templates and instructions for following exercises:
- DEPICT FACTS
- REFLECT
- PROJECT YOUR LEARNINGS
- SYNTHESIS
