Worksheets of “A Changemaker’s Guide to Designing for Behaviour Change”

1. CLARIFYING PROJECT FRAME & IMPACT

In this worksheet you find templates and instructions for following exercises:

  1. CLARIFY PROJECT-ROLES-RESOURCES
  2. IMPACT SOLUTION GAPS
  3. PROBLEM-SOLUTION TREE
  4. IMPACT LOGIC
  5. WHY? WHY? WHY?
2. SELECTING TARGET GROUP

In this worksheet you find templates and instructions for following exercises:

  1. OUTREACH CANVAS
  2. MEET THE NEEDS CANVAS
  3. IDENTIFY PERSONAS
  4. EMPATHY MAP
3. DEFINING TARGET BEHAVIOUR

In this worksheet you find templates and instructions for following exercises:

  1. ENGAGEMENT STORY
  2. INTERACTION TOUCH POINTS
  3. FORMULATE TARGET ACTION
4. DESIGN FOR BEHAVIOUR CHANGE - MAKE IT EASY

In this worksheet you find templates and instructions for following exercises:

  1. PARTS OF THE ACTIONS
  2. EMOTIONS
  3. REASON
  4. IDEATE
  5. FEASBILITY MATRIX
  6. PLAN AN ITERATION
4. DESIGN FOR BEHAVIOUR CHANGE - CREATE AN ACTION FUNNEL

In this worksheet you find templates and instructions for following exercises:

  1. CREATE AN ACTION FUNNEL – NEW PROJECT
  2. CREATE AN ACTION FUNNEL – EXISTING PROJECT
4. DESIGN FOR BEHAVIOUR CHANGE - CHANGE HABITS

In this worksheet you find templates and instructions for following exercises:

  1. FIND THE MOTIVATION
  2. PLAN THE HABIT
  3. SET UP REINFORCEMENTS
  4. CHANGE CYCLE
5. PLANNING AND EXPERIMENTING

In this worksheet you find templates and instructions for following exercises:

  1. SELECT PROMISING STRATEGY
  2. FIND CRITICAL PARTS OF THE STRATEGY
  3. MAP KNOWN & UNKNOWNS
  4. PLAN EXPERIMENTS
6. LEARNING

In this worksheet you find templates and instructions for following exercises:

  1. DEPICT FACTS
  2. REFLECT
  3. PROJECT YOUR LEARNINGS
  4. SYNTHESIS